Green Rabbit Community Update

December 13th, 2021

https://www.greenrabbitgame.io/

Hello RABBITS!!! Welcome back for our latest community update. We have some great and important bits in here for all of you to digest in this latest edition.

We are going to get started with an update on our performance improvement efforts for the game. Followed by an update regarding access to Foragers, some contest and competitions details and then a solid update regarding use-cases for those amazing materials we have all been collecting. Let’s get to it!!

Green Rabbit Game Private Node

We have been fully aware of the challenges some have been facing when playing the game relating to performance. This could be something as simple as loading the staking screen, to working through your crafts and fusions. There are a number of remediation plans on our list that we will ultimately tackle in an effort to continuously improve the player experience.

The first big attempt we have made, was launching our own private node. As of this past Friday, December 10th, Green Rabbit officially launched our own private blockchain node running the wax blockchain. Our team has been working on this item for a bit and believe it or not, the major delay was in waiting for the days upon days upon days, for it to fully sync. Now that it has, we are directing as many in game actions to our private node as possible. This will not solve everything, especially when it comes to having to connect to the atomic API(s). However, many have already reported a notable increase in performance since this launched. Yay! Stay tuned as we work on additional improvements for the future.

Forager Access

Many have asked, how they can get access to the Foragers in order to start running Mats Foraging Missions. This has been a great question. We fully intend to release more, however our intention was to release them in a VERY controlled fashion, in order to ensure that we can monitor the materials production as we work towards the first of the material sinks. We want to be sure the in-game economy is balanced and functioning as expected. We are happy to say, it looks so far, that things are coming along very close to our projections. So, on that note, Foragers??

We will be doing three separate additional releases in the coming weeks here, each one having its own requirements and each one containing 50 Forager Packs in the release. Here are the details:

Forager Drop 1:

50 Forager Packs — Including the random disbursement of Common, Uncommon and Epic Foragers (1 per pack).

Requirements — This will be the first of the three releases and will be restricted to any Rabbit who has the Uncommon Fan Club badge or higher and who DID NOT already qualify for the initial Forager Release whitelist.

The target date for this release will be Thursday December 16th at 10 AM PST. We do anticipate this to sell out virtually in an instant. So if you do qualify for this, be sure to be prepared with your Shellinium, in an attempt to snag one of these packs.

This sale will be scheduled in advance and found in The Shell Road Marketplace. Be sure to click into the item. If you are NOT whitelisted, you will receive a red notice bar at the top of your screen, that indicates you are not whitelisted.

Price: 10,000,000 Shellinium

Forager Drop 2:

50 Forager Packs — Including the random disbursement of Common, Uncommon and Epic Foragers (1 per pack).

Requirements — This will be the second of the three releases and will be restricted to any Rabbit who DID NOT already qualify for the initial release (Dec3rd), did not secure a Forager in the second release.(Dec 16th) and who Greenprint Crafts and/or Greenprint Fuses at least 20 times between December 13th 00:00 UTC and December 20th 00:00 UTC.

The target date for this release will be Thursday December 23rd at 10 AM PST. We do anticipate this to sell out virtually in an instant. So if you do qualify for this, be sure to be prepared with your Shellinium, in an attempt to snag one of these packs.

This sale will be scheduled in advance and found in The Shell Road Marketplace. Be sure to click into the item. If you are NOT whitelisted, you will receive a red notice bar at the top of your screen, that indicates you are not whitelisted. (Whitelist will be loaded no later than December 21st.)

Price: 10,500,000 Shellinium

Forager Drop 3:

50 Forager Packs — Including the random disbursement of Common, Uncommon and Epic Foragers (1 per pack).

Requirements — This will be the FINAL of the three releases and will be restricted to any Rabbit who DID NOT already qualify for the initial Forager Release (Dec 3rd), did not secure a Forager in the second and third release (Dec 16th and 23rd) and who Greenprint Crafts and/or Greenprint Fuses at least 20 times between December 13th 00:00 UTC and December 20th 00:00 UTC. It will also INCLUDE any Rabbit with an Uncommon Fan Club badge or higher, who did not successfully secure a Forager in any of the previous Forager releases.

The target date for this release will be Monday, December 27th at 10 AM PST. We do anticipate this to sell out virtually in an instant. So if you do qualify for this, be sure to be prepared with your Shellinium, in an attempt to snag one of these packs.

This sale will be scheduled in advance and found in The Shell Road Marketplace. Be sure to click into the item. If you are NOT whitelisted, you will receive a red notice bar at the top of your screen, that indicates you are not whitelisted. (Whitelist will be loaded no later than December 24th.)

Price: 11,000,000 Shellinium

Note: Upon completion of the release of these Foragers, we will continue to monitor the in-game economy and schedule subsequent Forager releases as required.

Crafting Competitions & Forager Raffles

So now that we have laid out how folks can try to secure a Forager in one of three upcoming releases, let’s also talk about the competitions that just closed as well as those running now!

Forager Raffle

Green Rabbit ran a raffle for 1 single Forager Pack. The price PER entry was 1,000,000 Shellinium. In order to enter, a Rabbit just needed to transfer their entry fee to the “lottery.gr” wallet prior to the deadline of December 12th 00:00 UTC. For each entry fee (you can enter as many times as you like), you will receive one entry in a showdown competition that will be run at 10 AM PST, DECEMBER 14th on our GreenRabbitTV Twitch stream. We will likely be running a Marble race, with a marble for every entry.

The lucky winner of the marble race, from all of the entry fee’s submitted, will receive the 1 single Forager Pack, containing a single random rarity Forager NFT.

This Raffle was so well received, we have launched another one. So, if you want to enter, submit as many entries as you like. They can be one at a time or all in one. 1,000,000 per entry, submitted to “lottery.gr” wallet. The deadline for this next raffle? December 19th at 00:00 UTC. The winner will then be determined and awarded in the same manner as the first Raffle outlined above! (Minimum of 25 entries required for the Forager to be awarded or the raffle will then carry over for an additional week to achieve this threshold.)

Crafting Competitions

We took a new spin on Crafting Competitions this past week. We made the competitions result in a set of qualified entries in each competition category, with the prize being 1 single Forager Pack. First, here were the four categories that one could compete in:

  1. Success Number of 4-Component GP Crafting — Prize — 1 Forager Pack
  2. Failure Number of 3D Common GP Crafting — Prize — 1 Forager Pack
  3. Success Number of Common GP Fusion — Prize — 1 Forager Pack
  4. Failure Number of Overall GP Fusions — Prize — 1 Forager Pack

In each category, there are entries awarded as follows:

First — Receives 5 entries
Second — Receives 3 entries
Third — Receives 2 entries
Fourth to Tenth — Receives 1 entry

All ties will be included and receive related entry(s). Winners will be determined on a live GreenRabbitTV stream through various means including Marble Races, with each “entry” in a competition being represented by a marble on track. Total of 4 Forager Packs will be awarded, 1 for each of the four competitions listed above. This stream will be run at the same time as the stream for the Raffle race, 10 AM PST, DECEMBER 14th

We saw great activity towards these competitions and they were well received, therefore, we have gone ahead and launched competitions for this current week that we are already in, which were announced in the crafting competitions channel in the server. The rules and awarded results are the same as above, however here is the list of this weeks categories:

  1. Failure Number of 4-Component GP Crafting — Prize — 1 Forager Pack
  2. Success Number of 3D Uncommon GP Crafting — Prize — 1 Forager Pack
  3. Failure Number of Common GP Fusion — Prize — 1 Forager Pack
  4. Success Number of Overall GP Fusions — Prize — 1 Forager Pack

This weeks competition will end at our regular reset window which will be December 19th at 00:00 UTC. This will then be followed by a stream for the Raffle and Crafting Comp Prize Races!

ARMOR COMPONENT CRAFTING UPDATE — MATS USE-CASE

With so many Foragers running out and about in the land of Nanotopia, collecting those precious materials, we wanted to be sure all players knew what the first use-case of those materials will be. Of course, as we have previously mentioned, this will be for the Crafting attempts of Armor Components as players work towards the final fusion of Anima Armor. So what is different in this announcement? Well, here we are going to share how much of each material, we anticipate will be required for each component, based on totem and rarity.

The numbers in the charts below account for the TOTAL amount required to make ONE SINGLE attempt OF EACH of the six components on a single Greenprint. This, does not suggest it will only take one single attempt, it will almost certainly take you more, depending on which Armor Component Quality you are going after (more on this further below). Ready, set, here are those numbers!

COMMON

All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.

UNCOMMON

All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.

EPIC

All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.

LEGENDARY

All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.

MYTHIC

All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.
All numbers are subject to change as Green Rabbit finalizes development for release.

ARMOR COMPONENT QUALITY

Once the Crafting Component Missions are released along with the Greensmith’s required to complete them, players will commence attempting to craft the required components using the materials needed. As Greensmith’s complete the crafting missions, the resulting component will be one of four quality types:

Poor, Good, Fine & Exquisite

The higher the quality of the components, the higher the likelihood of success when attempting to Fuse the final components into Anima Armor. Furthermore, the higher the quality, the more durable the Armor will be that comes out of the Armor Fusion process, thereby requiring less maintenance.

Fusing with any Poor quality components on your Greenprint will not be possible. The minimum quality required to attempt fusion, will be Good. This leads us to briefly touch on the types of missions that will be available to Greensmith's. The first obvious set of missions will be crafting (construction) missions. The second set will be deconstruction missions. Greensmith's will be able to attempt to deconstruct components that have already been constructed in an effort to gain XP, recover materials used and open that component slot up to attempt to craft a higher quality component.

Once all components are crafted on a Greenprint and are of quality Good or above. the player can ultimately attempt to fuse into Anima Armor. Successful fusion will result in the loss of the Greenprint and the player receiving a new Anima Armor NFT made from the underlying components and stats from the Greenprint used. That said, the quality aspect of the Armor will always be the lowest quality of any component used. Therefore, if 5 Fine components and 1 Good component is on the Greenprint, a successful fusion will result in no higher than a Good Quality Armor. So, make your decisions wisely, there is no reversing it once Fused.

The target success rates in Armor Fusion attempts based from lowest quality component will be as follows:

All numbers are subject to change as Green Rabbit finalizes development for release.

More details will follow prior to the release of the Component Crafting Missions, which will contain the full rundown of functionality and related numbers/calculations.

Well, that wraps things up for this article. Thank you so much for reading through and for being a part of this amazing community. Be sure to subscribe to receive updates automatically as they are released. There will be more updates coming VERY SOON!! FOR THE HORDE!!

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